PointClick Node
The PointClick Node implements all the logic of PACgd.
Table of contents
Initializing the Object
On the parent object of the Godot Scene you will need to call the init method of PointClick. The function init takes two parameters:
- The
Characterthat the player controls. - A dictionary to translate textual objects in the
CutSceneinto GodotNodesof the Scene.
Playing CutScenes
To play a CutScene, call the method play_cutscene(filename, dict) from the PointClick object. The play_cutscene method takes two parameters:
filename: The path to the file to be playerdict: A dictionary translatingstringsintoobjects, that is used only on thiscutscene.
Important
The dictionary passed as parameter of play_cutscene is going to be used to update the dictionary defined during initiation. This can be helpful to change a definition on each play of the cutscene. See an example of this in our Complex Interaction tutorial.